I’m an experienced pen-and-paper RPG designer currently developing my skills in digital game design. This site contains a partial portfolio of design work, a blog featuring analysis of game design and the business of games, and a general feeling of contemplative, melancholic peace that settles over you like a crisp, damp autumn. Well, two out of three.
In this, I’ll be talking about this interview with the Breath of the Wild devs from The Verge. It is good and pretty and you should read it. That interview has helped crystallize a thought in me about how death mechanics are often treated as burdensome in the play of a game, or even tacked-on. … More We Should Let Them Die